You've got a portal in your house. Congratulations, that's not normal, but let's roll with it.

Every jump drops you into a brand new world you've got three minutes. That's it. Grab loot, mine resources, fight off whatever's out there, and get back to the portal before time runs out.

Miss the deadline and the world folds in on itself. With you still inside it.

No pressure.

Back home, use what you scavenged to craft better geartougher armor, sharper weapons whatever gets you deeper into the next world before the clock kills you. Each run is a gamble: push a little further for that one extra ore vein, or play it safe and sprint back early?


Features:

Procedurally different worlds every jump — never the same run twice

A brutal 3-minute timer that turns exploration into a heist

Crafting system turninging your loot runs directly to your survival gear

One rule that never changes: don't be inside when the world collapses

Made solo for GMTK game jam in 4 days. It's rough around the edges, it's a little unfair, and you will die because you got greedy for that last diamond. That's the game.


Controls:

WASD                          Movement                    
SpaceSword attack
E                                     Pick up rocks and sticks, use axe, use pickaxe, interact with the anvil
TabOpen the inventory



Known issues:

  • The web version has a much tinier world due to performance issues;
  • the web version has a  infinite health bug wich i wasn't able to fix for both versions in time, it is triggered by getting hit by an enemy and starting to regen health;
  • you spawn with a diamond sword as soon as you enter the game, to prevent this from ruining your progression don't use the diamond sword until you've crafted the stone one wich will replace it.


Credits:

Music and sfx -- pixabay
Art -- Dan's [16x16] RPG Fantasy Character and Tileset

Download

Download
World Jumper.zip 40 MB

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